Should the player be exceptionally skilled at accurate firing, a Carbine is suitable for combating a Handyman.Explosive weapons are recommended when accuracy must be sacrificed for survival, due to the Handyman's large size. Due to the chaotic nature of fighting in BioShock Infinite, accurately attacking the Handyman's weak points is a constant struggle.Defeating a Handyman by shooting him only in the heart will earn the Achievement/Trophy " Heartbreaker".Lay into his chest for as long as you can before he drops down again, then jump back on the Sky-Line as soon as the electricity wears off. The Handyman will hang from the Sky-Line until the animation is complete, exposing his heart.As soon as the Handyman jumps up, immediately drop from the Sky-Line. Stay near the Handyman on a Sky-Line (which are present every time a Handyman is encountered, excluding the first fight in Finkton), reversing back and forth as necessary. This behavior will frustrate the Handyman, and he will jump on the Sky-Line to electrify it.Defeat as many other enemies as possible to eliminate distractions.Do not use Possession on Handymen, as they are immune to the Vigor's effects.Tips for fighting the Handyman (especially on Hard and 1999 Mode): Once down, Handymen activates a self-destruct sequence on their suits, imploding into a burst of electricity.Ī Handyman electrocuting a Sky-Line in Downtown Emporia. However, while in combat, they frequently pause in order to cough or to compose themselves before attacking again. Moreover, they have the capacity to conduct electricity from their suits, including the ability to hurl balls of lightning, creates an electrified shockwave by slamming their fists onto the ground as well as electrify Sky-Line rails with their hands. They can close the distance between themselves and their target in fast charges. This makes them even more dangerous because they will not simply attack the player until the player is killed: they seek cover, exploit the environment around them to flank the player (and other enemies), and even grab and throw other enemies at the player if they are out of reach, but within their throwing range. ![]() In addition to their incredible physical attributes, they are completely free-willed, unlike the Big Daddies of Rapture. The Handymen possess great strength and speed and are capable of leaping great distances. Each Handyman's torso bears the label "AUTOBODY". Their mechanical hands appear to be made of porcelain, and their feet are like hob-nailed boots, with some bent nails hanging out. Thick bundles of cables run from their shoulders to a pair of conductors on their backs, which allow the Handyman to utilize electricity as a weapon (upon defeating a Handyman, the conductors will overload and send a harmless blast of electricity around the area). They also have exposed human body parts, particularly their head and heart, the latter of which is kept in a fluid-filled glass tank on their chests attached to several hoses. All Handymen have a gorilla-like posture and build, often using their arms to propel themselves in a manner similar to apes. ![]() Most Handymen are dressed in a badly torn blue-gray suit with the exception of those loyal to the Vox Populi, who instead wear a simple pair of tan trousers and pieces of red cloth covering their torso and head. Like the Big Daddies of Rapture, the Handyman is a human artificially bonded to a large mechanical suit turning them into a crude type of cyborg. ![]() The sadness of living while encased in a machine as well as the intense physical pain that is experienced by many due to this process often leads to outbreaks of psychotic rage, during which they are inconsolable and will harm anything and everything that represents a threat to them. Combat quotes from Handymen suggest that some live in great pain and cannot sleep, showing that the Autobody doesn't work as effectively as advertised, or even that they were forced into the Autobody against their will. At the Columbian Annual Raffle and Fair, a Handyman is on display and appears fearful and distressed by the gawking crowd. However, the procedure came at the price of having to live with a large and highly disproportionate body and often many unintended side effects. The Handyman's mechanized form was made by Fink Manufacturing's subsidiary Bettermen's Autobodies to help disabled, sickly, or severely injured citizens of Columbia to not only be able-bodied, but to regain their vitality and technically "live forever". ![]() Characteristics “ Come on down and see the amazing Handyman! Is he man? Is he machine? Only Columbian ingenuity could create such an amazing marvel!” ― Handyman Barker
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